Style development

Exploring handcrafted ways of 3D art and animation for Dream Droplets

Handpainting textures and 3D geometry

You can change the lighting with Shift + Left click drag

Style frames

Exploring the style and feel of the Unbox Holliday commercial

Style frame / final


Style exploration anti-fraud campaign


Style exploration 3D sea

Look Development


When making the painterly shaders of the environment, we first tried to get close to the mood we wanted by completely lighting and shading the scene. Then we would render an isolated light- and shadow version of the scene to be made painterly in Photoshop and paint over it to push the renders where we wanted them. After that process, we could build a shader that uses the light and dark renders as a projected base for the final lighting. This time with characters in the scene, and all the lighting and shadows reacting to the painterly base.



The final result of this close shot of the captain. In this scene, you can see the shadow the captain casts on the table.

Style Development KNGF

VisDev | LookDev | Shading | Technical Art

For the second KNGF commercial, I had the opportunity to explore the visual style of the smoke that was a big part of communicating the trauma Roland suffered. To make the transition believable, the smoke needed a rough and graphical feel to reflect his experience clearly. I made many iterations and really liked the artistic and technical challenges.

Result of exploring the style and feel of the thrid film

Look Development

Based on the illustrations of Audrey, I created textures in Substance Painter for the characters. One texture that only appears when light hits the character and one with different shapes that is only visible in shadow.

This was needed to create the feeling that lighting was painted on top of the models

In Maya, we would combine these textures with Vray toon shading and additional shader magic like stylized rim lighting, painterly gradations, and toon lines.


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