Pond is a 3D game environment I’m currently creating in Unreal. The images below are work in process.
I asked Tuomas Korpi permission to use his amazing concept art ‘Pond‘ as inspiration.
A rock without moss on top. I want to paint the moss on objects in-game using vertex paint. The intention is making each object unique easier.
I used a multy function texture as the Rough and Spec maps to save memory.